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Anize Oramara
The Arch Dashing Dashers
329
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Posted - 2015.08.26 12:24:14 -
[1] - Quote
Wonder if this will turn into a game of chicken between CCP and the players. See who blinks first. |

Anize Oramara
The Arch Dashing Dashers
332
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Posted - 2015.08.27 09:51:41 -
[2] - Quote
Am I the only one that remembers the last time CCP tried to get HS people to 'work together' and how hilariously catastrophic that went? If there's not enough reward to motivate the HS population then nothing is going to happen. So long as there are more profitable things to do than drifter incursions the HS people are not going to blink. I have a feeling this is gonna backfire on CCP, again, just like the last time. |

Anize Oramara
The Arch Dashing Dashers
332
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Posted - 2015.08.27 10:35:57 -
[3] - Quote
Is there a range limit on the DD weapon on the drifter ships? Maybe CCP wants to promote some kind of 'kiting' doctrine because it's almost never used these days.
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Anize Oramara
The Arch Dashing Dashers
332
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Posted - 2015.08.27 13:18:08 -
[4] - Quote
Jenn aSide wrote:Some of y'all are missing the big picture.
If you look at CCP's development of PVE content over the years, you notice a pattern: They make something, and that something is general built upon a high minded but ultimately unrealistic principle (like risk/reward being higher the further you go into danger, not understanding that many people will simply stay in safety and bleet on a forum about how they need mroe reward in safe space lol).
They will then see how things go, notice the unintended consequences. THEN they will put out a new version that learns from the lesson of the 1st thing. They did it with missions ,up to lvl 4s in high sec, 5s in low sec, pirate 4s in npc null, each level of mission haivng mroe and more battleship NPCs. They finally figured out that the problem with missions in dangerous space was that battleships took so long to kill that those missions became targets for people trying to force pvp.
So the fix was missions like the pirate epic arcs and FW missions and lately burner missions. Mission for fast, small ships that can survive in dangerous space and finish the mission quickly. And it works, people farm FW missions and low sec/null sec burners.
I think the same will happen with incursions. They made these incursions that resulted in very little incursion activity in low and null but great big whopping blobby blinged out incursion farming communities in high sec, because high sec is so safe and the incursions so predictable that risking a 5 bil isk ship isn't a risk at all.
So NOW they are making incursions that more resemble what the originals should have been: Desperate affairs for cheaper ships where losses are unavoidable but not fighting at all is a worse option (the original incursions changed the entire constellation to batop all other actvity, meant to encourage people to kill the incursion as soon as possible). You can't just bling your way to glory with a Drifter Incursion, you NEED to fly cheap as possible and be prepared to replace that lose. As others in this thread suggest, it might even been intended as a boon for the economy, because frankly, other forms of pve are so predictable and safe that ship losses are rare without outside player interference.
I take back my previous opinion of Drifter Incursions. BRAVO CCP, no you are getting it. For you nay says, just make a disposable Moa or Maller fleet and lets have at them Drifters. As Goons and nullseccers love to say these days, you can't change human nature and behavior. It's a nice little fantasy but why should a mission runner undock in a ship that has a high probability of exploding and join with people they do not know (in a game that is designed such that you can not trust anyone, even your closest friend) if the rewards are so much worse than what can be made by undocking in a ship that they know will not exploded and make much more isk? All you're going to get forcing people to do something for less pay or even negative pay is resentment. But hay if CCP feels that there's too many people in EVE then this could be a good way to remedy that.
To be honest what will probably happen is that as the incursions hit HS the payouts will increase(something something RP reasons) so that your traditional sansha incursion runners will be motivated to run them.
Give people a reason to do something that isn't 'make the beatings stop'. |

Anize Oramara
The Arch Dashing Dashers
332
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Posted - 2015.08.27 13:35:36 -
[5] - Quote
Prados wrote:Black Pedro wrote:I think though that most reasonable people will agree that a universe where something is happening is more interesting than one that remains perpetually the same.
The beauty of Eve, since the beginning, is that something IS always happening. The tools are given by CCP and the memorable content, at least since I started in 2004, is made by the players. I think incursions are fantastic as they bring together people from various corps and alliances, etc. But the content is still driven by the players based on the "tool" of incursions that CCP provided. I also think CODE, or groups like it, is fantastic as it generates content. Hell, I miss Hulkageddon. EvE thrives on player created content grown from pushing the boundaries of the tools created by CCP. THIS is what makes it unique among MMO's. Something is always happening in EVE; if you think not, then go make something happen. Unless you're in null sec because screw fozzie sov right :P |

Anize Oramara
The Arch Dashing Dashers
332
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Posted - 2015.08.27 15:29:44 -
[6] - Quote
Daerrol wrote:Hey guys. This doesn't kill the sandbox. Fozzie sov doesn't kill the sandbox. Sandbox means you can go around doing what you want. If you want to engage this new content you can. If you don't want to, you can go to the over 2000+ systems not effected by drifter incursions and do stuff there.
No one is forcing anything. I think people are talking about the fact that (theoretically) if no one does anything the incursion will eventually cover all of K-space so there will be nowhere to go to, thus forcing you to either run the incursions or not undock. |

Anize Oramara
The Arch Dashing Dashers
572
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Posted - 2015.11.18 11:27:33 -
[7] - Quote
To be fair, no-one takes the tools who ask for lv5 mission in HS or pirate missions in HS seriously. You're applying a blanket judgment on all HS players because of one or two tools/trolls.
Also, realistically if the new incursions doesn't pay out a decent amount (doesn't have to match sansha incursions necessarily) then no one is going to run it, and why should they? People are going to be losing ships and from what I understand theres nothing they can do currently to avoid that.
So less isk, guaranteed ship losses and no more flying around in shiny ships. It's cool, you don't have to run incursions to make plenty of isk in HS. From a Dev perspective, if no one runs content they spent months working on then it's a failure and wasted money and that's something that gets people fired.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Anize Oramara
The Arch Dashing Dashers
572
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Posted - 2015.11.18 11:59:43 -
[8] - Quote
Edit: This is in reply to Lan Wang :)
No, people with even a remote sense of reality do not take them seriously. Basing an argument on them is extremely weak. People are tools and trolls and complaining about what people say is silly, especially on a forum behind a mask of anonymity.
Most of the new PvE that CCP is adding is actually pretty good in terms of getting a lot of HS players introduced to PvP content and that should be encouraged. However doing it with a stick is not the right way. You don't have to get 100% of PVE players into PvP, just 10%. You need the rest of the PvE players or your SOE combat probe launchers will cost 100mill instead of 35mill. Same with Meta capital mods and implants. They have their place.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Anize Oramara
The Arch Dashing Dashers
572
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Posted - 2015.11.18 12:33:34 -
[9] - Quote
Lan Wang wrote:You guys are the ones complaining about the state of highsec pve yet you are asking me to go do incursions and show you how its done, textbook pve'ers spoonfeeding lazyness  Ha
Hahahahaha

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Anize Oramara
The Arch Dashing Dashers
576
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Posted - 2015.11.19 07:55:28 -
[10] - Quote
Kaelynne Rose wrote:Valacus wrote:They're still going to have to do better with drifter incursions than they are right now. If you don't make it worth while for incursion runners, they simply won't do it. "HAHAHA, but we'll remove sansha incursions!" So people will either grind lvl 4s or just quit the game. If you know anything about players, you know you can't force them to do content, especially by removing other content. That's an asinine way of going about the process. Just make the new content desirable and the rest will take care of itself. I remember very very clearly when incursions started and their introduction. There was no magical grand influx of players into the game because of them. Yet if ccp nerfs them, suddenly there shall be aass exodus cuz those players only keep playomg to run incursions erryday?? Those idiots obviously need saved from incursion comms if they are tbat addicted. Also dude you are ignorant. No freaking joined eve just to run incursions. So if they go away it aint like ccp is taking a hatchet to these sad peoples only play style. ... Lkke ccp did with .... AWOX REMOVAL/HARD NERF CANFLIP REMOVAL SUICIDE GANK NERF AFTER GANK NERF FOR OVER 5 YEARS MINER/MISSIONER BUFF STEADY BUFFING LOL CRIMEWATCH FREAKING NINJA SALVAGINING CONCORD BUFFS Etc etc You incursion bears aint been nerfed for over 5years. Its your turn. People do play solely to partake in the actions i listed above yet ccp said **** off we are nerfing yo **** Aint nobody gonna quit eve cuz their only goal in life is to run incursions 5 hours a day. And if so, gtfo Your extremely eloquently framed rebuttal aside, a lot of people run incursions to plex their accounts. If it's no longer the easy isk it used to be then yes they will reduce the number of accounts they have or quit all together.
I mean there are lv4 missions that pay out really well, IF you have the skills for it. Incursions don't share that many skills with lv4/burner blitzing unfortunately so we'll see.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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